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News and reviews for the latest PS3 games

SEN (Sony Entertainment Network) Replaces PSN Next Week

4 Feb 2012 at 2:48pm

It was nice knowing you PSN. In an effort to unify all of Sony's existing products and services, the PlayStation Network will be renamed to SEN otherwise known as the Sony Entertainment Network.

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Next Assassin's Creed to set foot on 18th century American soil

3 Feb 2012 at 7:48am

Naughty Dog responds to concerns about The Last of Us in-game screenshots

3 Feb 2012 at 7:22am

Yesterday afternoon our friends at Game Informer released the first batch of gameplay images for The Last of Us, Naughty Dog’s highly-anticipated PlayStation 3-exclusive, and they’re stunning – so stunning that they have caused some to question if they are true representations of in-game graphics.

Arne Meyer, the developer’s Community Strategist, has come forward to comfort the few doubtful minds among us.

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Penny Arcade Episode Two Goes Gold

2 Oct 2008 at 5:35am
Prepped and ready for launch later this Fall.

MEME Expansion coming for MGO

1 Oct 2008 at 10:25pm
Metal Gear Online getting another set of maps, new characters.

Queen Coming To The SingStore

1 Oct 2008 at 12:45pm
Two SongPacks scheduled for imminent release.

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Skyrim Predicts the Super Bowl

3 Feb 2012 at 4:09pm

everyone on the internet is busy running Madden simulations to predict the Super Bowl we thought we'd take a different approach. In order to determine the winner between the Patriots and the Giants, we're taking Skyrim's home-grown patriots, the Stormcloaks, and pitting them against the country's giants.


Mass Effect 3 Demo Shows the Absurdity of Xbox Live Gold

3 Feb 2012 at 2:20pm

the upcoming February 14 Mass Effect 3 demo will upgrade the subscriptions of Xbox Live Silver members to Gold so that all players can sample the game's multiplayer before its release on March 6.

The temporary upgrade system that the demo takes advantage of indicates that Xbox Live as we know it is so outdated that it can't cope with offering users a single demo. The current XBL Gold/Silver division needs to change. After five years of Microsoft's biggest competitor offering multiplayer for free the console maker maintains what amounts to a $60 annual surcharge to play online. Online gaming is not new or novel -- it gained popularity nearly 20 years ago. Even consoles began supporting the function in the Dreamcast era. Multiplayer gaming should come standard with any system in 2012.

OP-ED: THQ and Ignition Troubles Show That Gamer Taste Threatens the Industry

2 Feb 2012 at 4:53pm

week was not kind to video game publishers. THQ announced plans for 240 lay-offs amidst the board of directors and CEO giving themselves a 50% paycut. Meanwhile, Disney bought a controlling stake in India-based UTV Ignition -- a publisher which went through its own set of lay-offs and restructuring last year -- for an undisclosed sum after the Indian government approved the deal which had reportedly been in the works since at least last summer. Disney plans to use the firm to expand their own presence in the Asian market. Neither company revealed how the changes would impact Ignition's gaming division. It's entirely possible that it will have little or no effect, but that seems unlikely given the troubles the company endured last year. THQ ran into financial trouble after relying on licensed properties and kids and family titles, specifically uDraw, whereas Ignition announced they would shift their focus to downloadable titles last year after a series of poorly performing games.

These two publishers are hardly the only ones publicly struggling. Various factors, including high-cost HD development, have led to a shakeout amongst small and medium sized publishers like Eidos, Gamecock, Midway, and others while Activision rakes in massive profits. Of course, this is normal, companies that fail to adapt die. However, THQ's and Ignitions's recent troubles stem from a disturbing trend in game consumers, not from development or publishing difficulties. It seems that players are spending more time playing games, but paradoxically spending that extra time with fewer titles. Game makers have never in the forty-year history of the medium had such a massive consumer base to sell to, but players have never been so unwilling to try new experiences.