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Review: Yakuza 3

8 Mar 2010 at 7:00pm

Chop chop.

Given that it has the lowest petty crime statistics in the civilised world, Japan's portrayal in the Yakuza series, as a thug-infested cesspool of extreme physical violence, certainly provides an amusing contrast from the endlessly polite reality. Perhaps the whole of Japanese society is secretly fantasising about stoving each other's faces in with bicycles. It would explain a lot.

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Review: God of War III

8 Mar 2010 at 12:00pm

Bye, Zeus.

Although I doubt you could count on Kratos to guide you through your Classics GCSE, it's hard to think of many other games that understand their source material as well as God of War. Sony's audience, like Homer's, is looking for the release that violent heroics can bring, an escape from drudgery into a vivid world where the emotions haven't been simplified so much as heightened.

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Review: Toy Soldiers

8 Mar 2010 at 8:45am

Get Somme.

The First World War is a bit of a white elephant for the gaming industry. Despite the abhorrently high body count, the wealth of interesting battlegrounds and the advent of both tanks and military aircraft, no one outside the strategy genre has ever really given the "War to end all wars" a fair depiction.

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Supreme Commander 2 Review

2 Mar 2010 at 5:08pm

are gathered today to remember Supreme Commander, born in 1997 under the name Total Annihilation. This enfant terrible of the RTS world bucked the trend of Command & Conquer and WarCraft clones to provide something sprawling, meticulous, and without much personality. It changed its name in 2007 to Supreme Commander, but it wasn't fooling anyone. It was still that same Total Annihilation rebel, playing by its own rules, casual RTSers be damned.

Today the Supreme Commander you knew and possibly loved has died.


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Battlefield: Bad Company 2 Review

2 Mar 2010 at 9:00am

on in Battlefield: Bad Company 2, during a mission that the ESRB has somewhat spoiled, you hear an absolutely frightening and ominous sound. Its inspiration can easily be found in things like a foghorn or the tripod from Steven Spielberg's version of War of the Worlds, but even so, it's still a surprising and unsettling noise. The way it completely assaults your speakers and rattles your subwoofer serves as a perfect example of some of Bad Company 2's phenomenal sound design -- one of the many things that developer DICE has gotten right this time around.

Sure, there are a lot of improvements (and even a few missteps) within Bad Company 2, but the sound design is particularly noteworthy. It's not just that the guns sound realistic (as far as I can tell), but that DICE's sound gurus have tweaked, amplified, and reverbed them enough to sound terrifying. Sniper rounds carry an ominous thunderclap in passing. Assault rifle bullets alternate between cracking the air and forcibly puncturing whatever surface -- flesh, wood, stone, or metal -- they impact. The way a light machinegun erupts during gunfire indicates that it's designed expressly for the purpose of murdering your enemy. Other sounds, such as the crunch of footsteps in the snow, the creaks of collapsing buildings, or the chattering of jungle insects, contribute to what is one of the best soundscapes in a modern FPS (especially if you set your audio to the "war tapes" soundmix).


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Napoleon: Total War Review

25 Feb 2010 at 4:29pm

no mistake -- even at their most average, the Total War games are thrilling experiences. Though the move to the musket age in Empire was accompanied by some unfortunate AI glitches, it still won me over with the simple crack of cannons and flash of steel as my lancers rode down hapless conscripts. And welcome changes to the diplomatic and economic models overshadowed my own misgivings at the time.

But in a huge pseudo-sequel like Napoleon: Total War, you can't just give Creative Assembly credit for maintaining the thrilling sights you're already familiar with. This isn't really a new setting; most of the game is the same, and some things that were so important to Empire have been pushed aside. For example, as important as control of the seas was in the Napoleonic Wars and in Empire, Napoleon is all about big land battles -- on some of the campaign maps, naval engagement is frankly impossible. So the elaborate overseas trade system from Empire is less important, and all those pretty (if unwieldy) sea battles are more irrelevant to the final outcome.


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Critical consensus of the latest games at a glance

Metacritic.com: PS3 Reviews

Resident Evil 5: Desperate Escape

4 Mar 2010 at 12:00pm
Third-Person Action, Adventure, Survival Horror, from Capcom

Dante's Inferno: Dark Forrest

4 Mar 2010 at 12:00pm
Action, Adventure, from Electronic Arts

Battlefield: Bad Company 2

2 Mar 2010 at 12:00pm
First-Person Shooter, from Electronic Arts

Game reviews for all of the major platforms

GameSpot's Reviews

PC | Assassin's Creed II Review

8 Mar 2010 at 10:32pm

The PC version of last year's beautiful action adventure is lots of fun, but you'll have to overcome its online-only copy protection and high price point.

Score: 8.0 / great

Get the full article at GameSpot


"PC | Assassin's Creed II Review" was posted by Kevin VanOrd on Mon, 08 Mar 2010 19:32:49 -0800

Xbox 360 | Greed Corp Review

8 Mar 2010 at 9:28pm

This slow-starting strategy game is deliciously destructible once you learn the ropes.

Score: 8.0 / great

Get the full article at GameSpot


"Xbox 360 | Greed Corp Review" was posted by Tom Mc Shea on Mon, 08 Mar 2010 18:28:08 -0800

PlayStation 3 | Greed Corp Review

8 Mar 2010 at 9:28pm

This slow-starting strategy game is deliciously destructible once you learn the ropes.

Score: 8.0 / great

Get the full article at GameSpot


"PlayStation 3 | Greed Corp Review" was posted by Tom Mc Shea on Mon, 08 Mar 2010 18:28:01 -0800