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Gamasutra Feature Articles

Predicting Churn: Data-Mining Your Game

17 May 2012 at 12:00am

The sad truth about all online services and games? The most significant churn occurs right the first minutes and hours of gameplay. The issue has been already explored in a numerous ways, with many profound hypothesizes related to usability and simplicity of interface, availability of a free trial, learning curve, and tutorial quality. All of these factors are considered to be very important. We set a goal to investigate why new players depart so early ...

A Revolution in Sound: Break Down the Walls!

16 May 2012 at 12:00am

[Rob Bridgett, audio director on Prototype 2 issues a rallying cry for the mixing of the audio discipline with the rest of the studio, and opening up the closed studio space to collaboration -- perhaps even suggesting a fundamental change in studio structure.] Video game development is a collaborative and iterative endeavor, where artistry, design, ideas, and technology intersect, with creativity at its core. There is one analogy I have found useful -- although not ...

Finding Out What They Think: A Rough Primer To User Research, Part 2

15 May 2012 at 12:00am

[The following is the second of two articles by college professor and researcher Ben Lewis-Evans on games user research methodology (see Part 1, which covered focus groups, heuristics, and questionnaires, as well as giving a grounding in the topic of user research in general. In this article, Lewis-Evans covers interviews, observational methods (including think out loud and contextual inquiry), game metrics, and biometrics.] Interviews Much like a questionnaire -- a topic covered in the last ...

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Blue's News

38 Studios Misses Payroll; Bounces Check

Joystiq and WPRI.com have updates on the situation at 38 Studios, where recent reports of financial distress were followed by news that the developer had missed a $1.125 million loan payment. Several...

Unreal 4 Details & Screenshots

The Imagination Engine: Why Next-Gen Video Games Will Rock Your World on Game-Life is a Wired.com article with a look at the Unreal 4 engine that includes a bunch of screenshots of Epic's next-generat...

Ships Ahoy - Gratuitous Tank Battles

Positech Games announce the release of Gratuitous Tank Battles, and the follow-up to Gratuitous Space Battles is available on its official website, GamersGate, GameStop PC Downloads, and Steam. Here's...

Daily gaming news

Evil Avatar - News Items

Guns of Icarus Online - Beta Highlights Trailer

17 May 2012 at 9:13pm
HuTVu5sWPFI Some gameplay footage from the Guns of Icarus Online closed beta.

Starhawk - Behind the Scenes: Launch

17 May 2012 at 6:12pm
qH9RAZgKjMM ---Quote--- The big day is finally here! Join Starhawk™ developers, LightBox Interactive, as they celebrate the culmination of years of hard work. Starhawk - Available Now! Purchase the Limited Edition at GameStop for no extra cost! Get over $20 worth of bonus content at the...

23 Minutes of Planetside 2

17 May 2012 at 4:21pm
x6HgC6Exs0U& Here is a 23 minute video of Sony Online Entertainment's MMOFPS Planetside 2 (http://www.planetsi

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Shacknews Recent Articles

Sly Cooper: Thieves in Time coming to Vita

18 May 2012 at 3:01am

One of the more intriguing features of the Vita is its ability to cross-play games from the PS3. So far, only a few titles have launched on both platforms: MLB 12 The Show and MotorStorm RC, for example. However, Sony has just announced a pretty big addition to the Vita: the next Sly Cooper game, Thieves in Time.

T Vita version will launch day and date with the PS3 version. As with other cross-play games, save files will transfer from one platform to another automatically via the cloud. The Vita version will feature a number of Vita-specific controls, including use of the front and rear touch panel and motion controls. For example, when entering first-person mode, you use the built-in gyroscope to scan the environment.

U Sony hasn't determined pricing for the Vita version of Sly Cooper, and if gamers will be able to get both versions of the game with one purchase. PSN games have typically been offered bundled, but retail games have not. Sony's MLB 12 The Show was offered at a slightly discounted bundle. However, we question if gamers will really take advantage of cross-play unless both versions are offered at one price.

Sly Cooper: Thieves in Time will be available on PS3 and Vita later this year.

Diablo 3 apologies, Infinity Blade Dungeons - Shacknews Daily: May 17, 2012

17 May 2012 at 9:00pm

Today's episode of Shacknews Daily has Blizzard's apologies for the Diablo III server troubles and the poor experiences some gamers are having. Garnett then pick on Infinity Blade on the iPad, but like what he sees of Infinity Blades Dungeons. And finally, collector's edition prices are really rising, but are some of the extras in Borderlands 2 really worth it? Get the scoop on all this and more in our look at today's top stories.

Check out the new episode of Shacknews Daily.

can also catch today's episode on YouTube.

NASCAR The Game: Inside Line announced for 2012

17 May 2012 at 7:30pm

Activision has announced another licensed NASCAR game due out this fall, titled (appropriately enough) NASCAR The Game: Inside Line. It's being developed by Eutechnyx, the studio behind the last game, and is due out this fall for PlayStation 3, Xbox 360, and Wii.

Th announcement promises the Sprint Cup Series drivers, teams, and cars, plus the 23 officially licensed tracks. The game will also feature an in-depth career mode, realistic race weekends for the online mode, and the ability to attract sponsors and get better components through driving performance. Yes, you too can get the attention of laundry detergent and soda manufacturers with your driving skills.

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Chinese Game News

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Kungfu Hero today offers a new expansion

25 Nov 2011 at 3:12am
KongZhong Corporation's 3-D half fantasy half martial art title Kungfu Hero is updated to a higher level. A new expansion named "the storm of fighting" is coming the game

Gamers guide to game news and reviews

Kotaku Australia

Capcom Tries To Fix Street Fighter X Tekken, Breaks It Instead

18 May 2012 at 3:45am

updating the console versions of Street Fighter X Tekken to fix a few bugs, Capcom has accidentally introduced a new one, which completely breaks the game. Whoops. Anyone updating to 1.04 and using Rolento’s knife to attack a projectile will find that the results are not exactly desirable, in that it locks the game up, requiring a restart. Bookies are now taking bets on what brea ...